ENvironment Art & Level Design
Based on a true story, this walking simulator revolves around the themes of consequences of nuclear warfare and the enduring spirit of a cheerful child named Sadako Sasaki. The game places a strong emphasis on environmental design and
visual storytelling.
MAIN TASK
Concept | Level Design | Environment Art | 3D Modeling | 2D Art | Sounddesign | User Interface | Blueprint
TOOLS
Unreal Engine | Cinema 4D | Adobe Illustrator | GitHub
SUPERVISED
by Professor Sebastian Stamm
THIRD PARTY CREDITS
LEVEL DESIGN
Level Design - Blockout
Final Level Design Overview
INTERACTION
POST-PROCESSING SHADER
3D MODELING
USER INTERFACE
Start Menu
Game Control
Gameplay Menu