ENvironment Art & Level Design
Based on a true story, this walking simulator revolves around the themes of consequences of nuclear warfare and the enduring spirit of a cheerful child named Sadako Sasaki. The game places a strong emphasis on environmental design and
visual storytelling.
MAIN TASK
Concept | Level Design | Environment Art | 3D Modeling | 2D Art | Sounddesign | User Interface | Blueprint
TOOLS
Unreal Engine | Cinema 4D | Adobe Illustrator | GitHub
SUPERVISED
by Professor Sebastian Stamm
THIRD PARTY CREDITS
GAMEPLAY WALKTHROUGH
(Contains Spoilers!)






LEVEL DESIGN


Level Design - Blockout

Final Level Design Overview
INTERACTION

POST-PROCESSING SHADER

3D MODELING













USER INTERFACE

Start Menu

Game Control

Gameplay Menu
