This prototype is my very first Unreal Engine project from scratch. 
The focus here is on the storytelling concept and getting started with the Unreal Engine.
MAIN TASK
Concept | Level Design | Environment Art | 3D Modeling | Sounddesign | User Interface 
| Blueprint​​​​​​​

TOOLS
Unreal Engine | Cinema 4D | Adobe Illustrator | Adobe Premiere | GitHub

SUPERVISED 
by Professor Sebastian Stamm

THIRD PARTY CREDITS
Download the Game from my itch.io page:
Gameplay Walktrough
(Contains Spoiler!)
CONCEPT
This is a game centered around the theme of friendship. It features environmental art set in a science fiction world transitioning into a natural scenery. The story is set in the year 3024, where Fae pays a long-awaited visit to her best friend, Leon. Throughout their journey, they engage in frequent phone conversations, sharing laughter and reminiscing about their joyful childhood memories. However, the story takes a tragic turn, adding emotional depth to the characters.

Much time and effort were invested in character and dialogue development for this project. The challenge was to establish a strong bond with the two characters in a relatively short amount of time.
LEVEL DESIGN
ENVIRONMENT ART
INTERACTION
Overlaying Object Material over Distant Culling
DECALS
Children's drawings, created by my friends using Decals, are scattered throughout the entire map
USER INTERFACE
(Sci-Fi Communication Device)
For the slideshow, images were generated in Midjourney, showcasing memories of Fae and Leon. These images span from their childhood to their teenage years, serving as poignant reminders of their shared past. Additionally, an animated UI for incoming calls from Leon was created to enhance the interactive experience.

Interface: Digital Slideshow

Interface: Incoming call from Leon

HOLOGRAFFITI
The Holograffiti utilizes the 3D Lotus Model recycled from the Singapore "Rebirth" project. Throughout the game, the Lotus undergoes a transformative journey, evolving and blossoming, symbolizing rebirth.
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